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AI Insights · Timothy · July 2022

Top 5 Sports Games in France Q2 2022: Unified Platform Performance

In Q2 2022, the top 5 sports games in France showed varied performance in downloads, revenue, and active users. EA SPORTS FC™ Mobile Soccer led in revenue and active users, while Tennis Clash saw significant growth in all metrics.

Top 5 Sports Games in France Q2 2022: Unified Platform Performance

Throughout the second quarter of 2022, the top 5 sports games in France experienced diverse trends in weekly downloads, revenue, and active users on a unified platform. Here’s a detailed look at the performance of each game, with data sourced from Sensor Tower.

EA SPORTS FC™ Mobile Soccer from Electronic Arts demonstrated a notable performance in terms of revenue and active users. Weekly revenue peaked at about $96.7K in early May, with a general fluctuation around $66K to $96K throughout the quarter. Downloads, however, showed a downward trend, starting at 42.8K in late March and decreasing to around 28.8K by the end of June. Active users remained relatively stable, averaging around 670K, with a peak of 715K in late May.

Top Eleven Be a Soccer Manager displayed consistent performance in revenue and active users. Revenue hovered between $43.3K and $80.2K, peaking at $79K at the end of May. Downloads showed minor fluctuations, starting at 10.5K and ending at 9.7K. The app maintained a stable active user base, averaging around 75K, with a peak of 87.4K in late May.

Tennis Clash:Sports Stars Game by Wildlife Studios saw significant growth across all metrics. Weekly revenue rose from approximately $25.9K to $73.4K by the end of June. Downloads surged from 14.8K to a high of 77.3K in early June. Active users increased substantially, starting at 162.8K and reaching 302.9K by mid-June, showcasing a robust growth trajectory.

Fishing Clash: Sport Simulator from Ten Square Games S.A. experienced varied trends. Revenue ranged from $29.6K to $52.1K, peaking at the start of April. Downloads saw a decline from 5.5K in early April to around 5.2K by the end of June. Active users showed minor fluctuations, maintaining an average of approximately 15K, with a peak of 18.7K in early May.

Captain Tsubasa: Dream Team from KLab Inc. had a steady performance with some peaks. Revenue ranged from $14.4K to $88.7K, with a significant peak in the final week of June. Downloads remained relatively low but steady, peaking at 3.7K in early June. Active users also showed a consistent trend, averaging around 2.5K, with a peak of 4.3K in early June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022